Pros and cons have
appeared related to the influence of video game players . Parties pro
states that video games have positive potential if explored will
benefit thinking skills , health and personality aspects . But the
counter- parties also saw the potential negative aspects of video
games on aggression , health and achievement . Therefore, educators
need to begin to consider video games to be one of learning media ,
well aware of his weakness .
Of several studies found that
playing video games can improve players' ability to think . An
experiment found that by playing action video games can stimulate
change some sensory abilities , perceptual and attention , in spatial
ability . Other studies have found that game players have better
skills than non - players in determining whether a stimulus visual /
auditory appear simultaneously or not . From a study of elderly
people found that seniors who play sports simulation video games show
increased executive control abilities and the tasks that require
information processing speed .
In addition to having an
influence on the thinking aspect , video games also have influence in
the world of health . From the study of the elderly found that they
were more obedient to run training provided through sports simulation
game and is willing to do the training activity , because the task is
played through video game ( using the Wii console ) is more fun than
video games that use passive or treadmill exercise . Other studies
have found that video games can improve the quality of health care by
increasing the ability of doctors to dissect and currently serve
patients . Moreover , video games can also increase patient
participation in knowing the disease , increasing knowledge about
their disease and improve patient compliance in treatment .
In
addition to the field of cognitive and health , video games also have
an influence on aspects of personality . A study found that playing
video games has a relationship with the high persistence at tasks .
Increased persistence will help increase motivation in learning
activities . With another study that found that video games with
prosocial charge increases prosocial behavior players . Examples of
such behavior helps experimenter took the pencil fall , wants to help
and be helped next experiment experimenter who is being bullied .
In
contrast , the counter -party state that video games bring more harm
to the players , such as violence , aggression , negative views of
women or social isolation . Another impact of video games is related
to cardiovascular activity , where gamers will reduce physical
fitness if replacing the sporting activities with game playing . The
next impact , video games stimulate seizures , as a result of looking
at the screen too close while playing . The third impact is
nintendinitis , the pain in the right thumb extensor tendon caused by
pressing the video game repeatedly . The fourth is the impact of a
pathological preoccupation with video games , where a person playing
the game to run away from the problems at hand . Final impact is
increased aggressive behavior and decrease prosocial behavior ,
although both are still being debated .
Other studies have
found a negative relationship between playing video games and index
performance , or value . That is, the longer the play , the lower the
GPA , or vice versa . Students who watched her play also tend to have
a low GPA . The players also have a tendency to play video games to
avoid schoolwork . In addition , several other studies have shown
that that video games containing violence increase and decrease
behavior agresisivitas helpful in children and young adults .
From
the various results of a study evaluating the effect of video games ,
there is no doubt that video games have a positive potential to be
used in a learning situation . But nonetheless , educators or
curriculum -makers need to consider some of the results of studies
showing the negative effects of video games , when designing learning
. By doing so , the potential of video games can be mitigated
negative and positive potential can be maximized
.
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